Viopsf has almost finished development, but if there is motivation He says it is difficult to fix the problem. As what described in the ePSXe guide, pete's video plugin has the best compatibility. If you are facing issues when using ePSXe on Windows, try change the video plugin to 'pete's plugin' (D3D / OpenGL / Soft). It seems that there is a problem with emulation of SPU IRQ and HLE BIOS. There are dozens of video and sound plugins included in ePXSe Ultimate pack for Windows. by mogikihei at 2:45 PM EDT on Septem author of viopsf (anonymous) answers. Most PSF/PSF2 rips just use the root counters for timing.
This malloc and copy process probably occurs each render call, which can happen every 1024 samples or so.Īnyone else is welcome to contribute code changes to make interrupts more accurate, if they think that PSFs should be able to use SPU interrupts. It calculates this by mallocing and copying the entire emulator state, then executing it until either it's run out of samples to run, or an interrupt occurs. It's designed to be able to count how many cycles will be able to execute until an interrupt occurs. by kode54 at 9:58 PM EDT on SeptemNeill already had issue with using SPU interrupts at all in PSFs, and I barely implemented that at all in the crappiest way possible: Is there an SPU hack for MGS in ePSXe as well? I couldn't find any in the latest version (I'm not using any additional plugins). Yes, the MGS PSFs does play in ePSXe also! But they sound defect there too. by Nisto at 6:52 PM EDT on SeptemThanks for notifying about Winning Eleven 5, that's great. ePSXe is closed source with the exception of the application programming interface (API) for its. It was written by three authors, using the aliases calb, Demo and Galtor.
He says that MSG is using SPU interrupts. ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows or Linux, as well as devices running Android. He speculated that it is the emulation of a problem other than the SPU. Probably the viopsf author (anonymous) is asking about it. At least please point to PSF2 ripping resources. This has only been a problem for like a badjillion years. Thought I'd give my periodic plea another go. Previous Page | Next Page by SmartOne at 8:37 PM EDT on Anyone want to rip/fix Dark Cloud 2 PSF2 so that playback doesn't clip? HCS Forum - What's going on in other xsf formats